10 Ways Indie Devs Can Build Characters Players Actually Love (Lessons from Baby Steps)
Actionable indie dev tips to craft flawed, lovable protagonists—10 lessons from Baby Steps on writing, animation, and marketing.
Hook: Why your protagonist probably isn’t sticking (and what Nate from Baby Steps teaches us)
Indie devs often hit the same wall: you ship an interesting mechanic but players don’t form a real connection with your protagonist. That kills community momentum, reduces word-of-mouth, and makes monetization and retention strategies harder. If you’re asking how to make characters players actually love, you need more than a striking silhouette or a single catchphrase. You need a holistic plan that covers writing, animation, and marketing—and you need it to be practical for a small team.
Enter Nate from Baby Steps. He’s whiny, unprepared, and intentionally pathetic. The designers (Gabe Cuzzillo, Bennett Foddy, and Maxi Boch) leaned into contradiction and comedic failure to create a protagonist players empathize with, meme about, and cheer for. As Foddy put it, "I thought it would be cute," and the eccentric choices stuck. That kind of deliberate design can be reproduced by indie teams who can’t afford AAA budgets but can out-design them in heart and personality.
Quick overview: 10 ways to build protagonists players love
- Design a core contradiction
- Make flaws mechanically meaningful
- Write micro-dialogue that earns rereads and clicks
- Craft signature, readable animations
- Use animation economy and exaggeration
- Leverage procedural and reactive systems
- Anchor character in a small, evolving arc
- Put the character in player-facing loops
- Market the protagonist as the entry point
- Measure attachment and iterate fast
Why this matters in 2026
In late 2025 and early 2026 we saw three trends that raise the stakes for character design: the rise of AI-assisted content pipelines (dialogue and motion tools), short-form social video dictating discoverability, and a bonafide player hunger for flawed, human protagonists after a wave of hyper-competent, cinematic leads. That combination means small, distinct characters can punch far above their production weight if you plan for social clipability, performance-friendly assets, and community-driven narrative hooks.
1. Start with a core contradiction
Great characters are rarely just one thing. Nate is both a grown man and a manchild; brave enough to climb a mountain but cowardly in everyday moments. That contradiction is a creative engine.
Actionable steps
- Write a one-line paradox for your protagonist (e.g., "a fearless janitor who's terrified of heights").
- Use the paradox to generate 10 comedic or dramatic situations where the contradiction creates friction.
- Keep that paradox visible in trailers, store pages, and your first 15 minutes of gameplay.
2. Make flaws mechanically meaningful
Players empathize when flaws impact gameplay. Nate’s whiny incompetence becomes a source of both challenge and comedy. When a flaw affects play, it becomes memorable.
Actionable steps
- Map each major flaw to a gameplay consequence (slow sprint, unreliable jump, awkward interactions).
- Let players mitigate or lean into the flaw through upgrades, choices, or practice.
- Design levels that highlight the flaw at key emotional beats (tutorial, midpoint, climax).
3. Write micro-dialogue that earns rereads and shares
Long monologues are expensive; short, repeatable lines are not. Baby Steps made a thousand short quips and micro-reactions into the character’s identity.
Actionable steps
- Write 50 one-liners and 20 short reactive lines for the most common player actions.
- Prioritize micro-moments: idle grumbles, victory sighs, failure mutters. These are your social clips.
- Test lines on social platforms with vertical clips; keep what gets shared.
4. Craft signature, readable animations
Animation is how players interpret emotion without a cutscene. A single quirky idle, a limp recovery, or an exaggerated stumble can make a character instantly recognizable.
Actionable steps
- Design 3 signature poses/gestures (idle, fail, triumph). These should read at thumbnail size.
- Create silhouette tests: view animations in silhouette to check readability.
- Prioritize timing and anticipation: exaggerate the beat that sells the gag or the emotion.
5. Use animation economy and exaggeration
Indies can’t animate everything. Use economy—animated key moments only—and exaggeration to sell personality.
Actionable steps
- Allocate animation budget to player-facing loops (failures, pickups, emotes).
- Use 2D squash-and-stretch or 3D exaggeration for comedic effect; it reads on low bandwidth clips.
- Replace full animations with partial, layered animations (upper torso talk + idle lower body) to save memory.
6. Leverage procedural and reactive systems
In 2026, accessible procedural tools and AI-assisted motion retargeting let indies create variety without a large animation team. Reactive systems make characters feel alive—tiny changes based on context create attachment.
Actionable steps
- Implement parameterized reactions (fear-intensity, embarrassment-level) that drive voice and animation layers.
- Use lightweight procedural tools for head turns, eye darts, and subtle breathing to avoid looping sameness.
- Experiment with AI-assisted lip-sync for rapid iteration but keep editorial control to avoid uncanny valleys.
7. Anchor the character in a small, evolving arc
Players don’t need a sweeping epic to care—they need change. Nate climbs, screws up, learns, and in the process earns player support. That small arc is repeatable and shareable.
Actionable steps
- Define a short arc with three beats (flaw exposed, choice, consequence) and ensure the player participates in each beat.
- Use cosmetic milestones and badges when players help the character grow—this links player action to narrative payoffs.
- Keep the stakes personal and specific. Small, human stakes beat vague world-ending threats for attachment.
8. Put the character in player-facing loops
Make your protagonist part of the systems players return to: emotes, cosmetics, unlockable dialogue, and shareable moments. That keeps the character in conversations long after release.
Actionable steps
- Build an emote system with 8-12 character-specific animations optimized for social clips.
- Offer small narrative drops via achievements or collectibles that expand the protagonist’ voice.
- Design photo-mode or replay snippets that highlight the character's worst and best moments for posting.
9. Market the protagonist as the entry point
In 2026, discoverability often begins with a 10-second clip on social platforms. Make those clips center the character, not the mechanic. Baby Steps succeeded because Nate is a clip magnet: he fails spectacularly in a very human way.
Actionable steps
- Create a 30-second trailer focused on the character's contradiction and one iconic animation gag.
- Seed short-form content to creators with clip-friendly moments and a clear hook ("watch him try to...").
- Turn in-game jokes into memes with quick, reusable assets (sticker packs, reaction gifs, avatar frames).
10. Measure attachment and iterate fast
Attachment isn’t a feeling you have once; it’s a metric you can grow. Track behavior and social signals, then iterate post-launch.
Actionable steps
- Key metrics: retention for sessions where protagonist is visible, clip share rate, emote usage, and sentiment on social channels.
- A/B test micro-dialogue lines and idle animations in a live branch to see what increases share rate and time-on-character.
- Use community polls and creator feedback to prioritize new lines and animations that will land virally.
Practical checklist: protagonist design checklist for indie teams
- Core paradox: One-sentence contradiction ready.
- Flaw map: Each flaw mapped to a gameplay effect.
- Micro-lines: 50+ one-liners and 20 reactive lines drafted.
- Signature animations: 3 must-have gestures, silhouette tested.
- Animation budget: 60-70% allocated to player-facing loops.
- Procedural hooks: 3-5 parameters for reactive animation.
- Arc beats: Clear 3-beat arc integrated into progression.
- Social pack: 10 clip-ready assets for creators.
- Metrics: retention, share rate, emote use, sentiment dashboard.
- Post-launch plan: two-week cadence for iterating lines/animations based on data.
Case study snapshot: How Baby Steps turned pathetic into beloved
Baby Steps embraced contradiction: Nate is absurdly underprepared yet still tries. The team leaned on comedic timing and small, repeatable failures that became shareable moments. They kept animations readable and prioritized those moments in trailers and creator kits. The result was a top-tier social footprint from a tiny animation budget—exactly the kind of win small teams can replicate.
"I don’t know why he is in a onesie and has a big ass," Gabe Cuzzillo joked, underscoring the deliberate, joyful choices behind Nate's look. — The Guardian (2025)
Advanced strategies for 2026
Use these strategies once your core is solid.
AI-assisted dialogue pipelines (with guardrails)
- Use LLM drafts to generate hundreds of micro-lines, then curate and human-edit to prevent tonal drift.
- Keep a style guide for voice to avoid inconsistent personality across content patches.
Motion-synthesis and remapping
- Use affordable motion-synthesis to expand animation sets; prioritize retargeting to keep visuals consistent.
- Test motions on low-end devices and implement LODs to maintain framerate—player feeling and attachment collapse if the game stutters.
Creator-first release loops
- Release a "creator kit" with clean, loopable moments, vertical crops, and caption suggestions.
- Run a creator contest around a character challenge to kickstart user-generated lore.
Common pitfalls and how to avoid them
- Over-polishing: Too smooth animation removes charm. Leave human wobble where it enhances personality.
- Tonality drift: Letting the character change tone across updates confuses players; use a voice guide.
- Ignoring performance: Heavy animations that drop frames destroy attachment. Build LODs and bake expensive sims.
- Monetizing the wrong way: Don’t gate core personality (voice/dialogue) behind paywalls; it alienates early fans.
Measurement templates: what to track day 0–90
- Day 0–14: Clip share rate (clips per DAU), emote usage, time spent in character-centric screens.
- Day 15–45: Retention lift after character updates, number of creator posts, sentiment trends.
- Day 46–90: Conversion from clip viewers to players, engagement with character cosmetics, repeat play prompted by narrative milestones.
Final takeaways
Players attach to contradiction, consistency, and context. Nate from Baby Steps shows that a deliberately flawed protagonist, supported by readable animation and social-savvy marketing, can become the beating heart of an indie title. Use a tight checklist, iterate quickly with data, and position the character as the prime vector for discovery. When you do, even the smallest teams can make characters players truly love.
Call to action
Ready to build your next unforgettable protagonist? Download our free Protagonist Design Checklist, join the dev discussion on our Discord, and submit a 15-second clip of your character for feedback. Share your character prototype in the comments below or tag us on social to get a shoutout and a developer critique from our editorial team.
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